Steven Knock
Creative Director
ABOUT
Creating characters, crafting worlds and telling a story - are the three things that define me.
Current working as the Creative Lead at Funky Panda Games. Designing and developing game play ideas, UI and VFX as well as character artist and animator (also anything thing that needs a bit of artistic touch) including marketing.
SKILLS
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3DS Max and the Adobe Creative Suite
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High poly to low poly modelling
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Efficient UV Mapping
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Texturing - Phototshop (realistic and stylised)
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2D and 3D Character Design and Concept
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2D and 3D animation
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Able to adapt different styles and specifications
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Game Implimentation - Unity and Unreal
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Experience working with outsources and runnning teams
EXPERIENCE
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FUNKY PANDA Jan 2017 - Present
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GO GAMES Aug 2012 - Jan 2017
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STEEL MINIONS 2012
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DARE TO BE DIGITAL 2012
ACHIEVEMENTS
Brightest Spark 2012
Runner up, Games Software (Jungle Run)
Game Republic 2012
'Best Game Art' 3rd Place (Jungle Run,Ipad, Iphone & Android)
Games Republic 2012
'Best Team' 3rd Place (Jungle Run,Ipad, Iphone& Android)
Creative Spark Exhibition 2012
'model minion' Best Modeller (Jungle Run, Ipad, Iphone & Android)
Dare to be Digital 2011 Finalist
Team Lead, Character Artist, Animator and Modeller for Galaxy Guardians, Kinnect
EDUCATION
Sheffield Hallam University First Class MArt (Hons) Games Design (Sept 2008 - July 2012)
Northampton College National Diploma in Graphic Design (2001 – 2003)