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Coin Adventure

Coin Adventure is an slot machine, world building adventure. Attack and raid enemy territory. Explore the world and fantasy lands.

ROLE:

Creative Lead, UI and UX, 2D animation Rigging and  3D Animation, VFX and Rendering

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Release: October 2020

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The Story

A young boy and his grandfather explore the world looking for new and exciting lands and undiscovered creatures. Battle with other adventurers who are out to steal your gold and destroy your discoveries. Take part in competitions and mini games throughout your epic adventure!

Early Decisions

The gameplay is broken down into three parts. The playing of the slot machine land building and the attacking and raiding of other players. 'Meta games' were too be added to help the player gain coins and spins, these would involve different types of gameplay, mainly involving using the slot machine to collect extra token to take part in multiplayer tournaments.

Style

The influences for this game was the film 'UP' and the stories of 'Biggles' that I used to read when I was young. I wanted the characters to have the look of 'Biggles'  with the old aviation helmets and the adventure of 'UP'. This is where the hot air balloon idea came from and everything evolved from there. 
The characters synopsis we passed out and I let the artist concept various ideas until we had a duo that everyone was happy with. I was tasked with the balloon.
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granddad_rig.jpg
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Character models by Daniel Perez, Rigging Steven Knock

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balloon2.jpg
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Model by Steven Knock

Wireframes and UX

From an early stage we knew we wanted a machine that looked home made and up in the clouds to tie in to the idea of flying around the world. Originally there was the idea of the slot machine being made from the shed/barn that the balloon was made. It evolved in to something more home made. However, not everything was tying together. 
There was too much information on the screen at once, the navigation bar at the bottom of the screen couldn't hold all the information we wanted and most of the early icons were felling very disconnected.
The adventurer box felt tacked on top of the machine and the screen felt overly busy, The general pop up was made old paper. The style it self felt very flat and uninspired. 
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Examples of Early Wireframing.

Developing the Style

  • After some discussions, I decided to make some changes :
  • For the slot machine use a mix 2D and 3D on the main screen. The slot machine icons would be in 2D. The the raid and money  icons  will be drawn to represent the current level. The cannons on top to be in 3D, the slot machine to be rendered.
  • The piece on top of the machine displaying which adventurer that was next up to be raided was lost, needs to be tied in more to the theme. Make it so the hot air balloon lands on the machine displaying new adventurers.
  • Make the 'pop-up feel home made, like the balloon and machine.
  • Add in a slide in menu to hols all the information we need. This will help clean up the main screen and allow us to add in the 'meta games' and purchase bundles so the player will have an easy way of accessing all the extras.
  • Improve the 'BET ' button. More natural.
  • Incorporate the balloon element into pop-ups
ballon-basket.gif
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main_screen1.jpg
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Examples of the evolving UI.

Icons and UI Elements

Some UI and elements I crafted for the game.
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button_yellow.png
premium_icon.png
wildcard_gold_icon.png
collection_icon.png
defended_icon.png
tutorial_finger.png
simple_star2.png
star_icon.png
currency_coin_icon.png
lock.png
spins.png
play.png
shop_btn.png
quests.png
build.png
options.png
avatar_17.png
avatar_15.png
avatar_9.png
avatar_4.png
avatar_1.png
leaderboard_btn.png
gift_btn.png
avatar_18.png
avatar_3.png
apple_sign_in.png
daily_reward_P1.png
main_screen1.jpg
slide_in_menu2.png
Tutorial_part1.png
chose_player.png
settings.png
Player_Profile_P1.png
world-news.jpg
spins.jpg

Reel Icons

A few examples of the reel icons for the game.
reel_coin.png
reel_addspins.png
reel_attack.png
reel_double_attack.png
reel_shield.png
reel_candy_hunt.png
reel_big_balloon_race.png
reel_raid_grandHall.png
reel_raid_prehistoric.png
reel_money_bag_wildWest.png
reel_money_bag_transylvania.png
reel_raid_underwater.png
reel_raid_giantLand.png
reel_raid_80s.png
reel_raid_grandHall.png
reel_raid_egypt.png
reel_money_wonderLand.png
reel_money_bag_hawaii.png
reel_money_bag_8-bit.png
reel_money_bag_agrabah.png
reel_money_bag_beach.png

Building Levels

It was decided that a main focal point of the game were the characters.
build-screen.jpg
build-it-pop-up.jpg
fix_it_discount.jpg
build_object.gif
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Raiding and Attacking Levels

It was decided that a main focal point of the game were the characters.
build-screen.jpg
build-it-pop-up.jpg
fix_it_discount.jpg
build_object.gif
level_complete.png

Shop

Store design layout and icons.
shop_coins.png
shop_gems.png
shop_spins.png
shop_items.png
coins_01.png
coins_02.png
coins_03.png
petfood_shop_01.png
egghint_shop_01.png
petbiscuit_shop_01.png
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Store_spins_3.png
Store_spins_5.png
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Store_spins_6.png
mana_shop_01.png
premium_02.png
Store_spins_1.png
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Bundles

A series of Pop-ups I created for in game currency offers. The majority of the images each needed to show what specifically they were offering, with the others being more generic so they could be used for a range of different offers and promotions.  A key principle was to make each one look fun no matter what they were offering.
Welcome Back Pop Up
Lets Go
Over the Rainbow
Uncut Gems
An Eye for a Deal
Rich Adventous

Meta-Games

A series of Pop-ups I created for the meta games. Each meta games had it own set of rules to follow. The majority of them were based on spin results and in game actions. The rules were displayed as simply as possible so the user could grasp what they need to do straight away.
Balloon Race Pop Up
Balloon Race Information
Balloon Race Leaderboard
Land Boom
Hugs
Egg Smash
Cards Boom
Candy Hunt
Cannon Attack
Bingo
Balloon Raiders
Album Blast
Fruit Lotto
Piggy Bank
Maga Bets

Egg Smash

Some of the meta games were more complicate than simply spinning or attacking to receive a reward.  'Egg Smash'  is a game a variation of the magic trick  '3 cups and a ball' . The user picks one of three eggs, two have prizes in one contains a jack . If they pick the prize, the user can claim that prize or move to the next level where the process is repeated. The objective is to get through as many guesses as possible without selecting a jack. Finding a jack will result in a game over and all prizes will be lost !
Egg Smash Pop Up
Egg Smash Leaderboard
Egg Smash Info
Egg Smash Tips
Egg Smash Start
Egg Smash Choose
Egg Smasg Reward
Egg Smash Fail
Egg Smash Results
Egg Smash animation examples (below)
egg_smash_start2.gif
egg_smash_bonus.gif
egg_smash_jack.gif

BINGO

Collect Bingo balls buy spinning in certain reel spin combination to fill up the bingo card as quickly as possible.
Bingo Pop Up
Bingo Call
Bingo Card

Fruit Lotto

lime.png
lemon.png
kiwi.png
green_apple.png
goldenpear.png
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dragon_fruit.png
cherries.png
bluberry.png
blue_grapes.png
black_cherry.png
banana.png
avocado.png
strawberry.png
redberry.png
red_berries.png
pear.png
red_apple.png
raspberries.png
purple_fruit.png
peach.png
orange.png
melon.png
mango.png
An alternate play on Bingo. The user collects a variety of fruit. Fill up the fruit board as quickly as possible to win !
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Level Animations

Examples of level animations. Each level was animated on a loop, using assets created by the art team.  Extra vfx were added by myself such  fire small ghost sprites and lasers. The animations were kept simple but interesting due to the interactive nature of the game.

Pets

Throughout Coin Adventure, the player can collect and level up pets. Each pet has there own unique ability to help the user defend attack, steal and act as a lucky charm.

Each pet  rigged and animated each pet using spine 2D
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added_pet_eagle.png
added_pet_chameleon.png
added_pet_lucly_cat.png
added_pet_snail.png
green_heart.png
mana_particle.png
yellow_heart.png
blue_heart.png
red_heart.png
added_pet_octopus.png
pets_not_active_btn.png
petmana_frame.png
mana_icon.png
pets_activated.png
eagle hover hit.gif
eagle hover.gif
attack.gif
idle.gif
celebrate.gif
idle-bones.gif
pet_eagle_attack_scene.gif
chameleon_sneak.gif
chameleon_idle.gif
chameleon_treasure_find.gif
chameleon_celebration.gif
steal.gif
idle.gif
charge.gif
take-cover.gif
exit.gif
celebrate.gif
protect.gif
idle.gif
fix.gif
swim.gif
celebrate.gif
fix.gif
cat_idle_1.gif
cat-celebrate.gif
This is a just a summary of the work I had to complete on this project.  Working hard, keeping organised and reacting fast and quickly adapting to big changes.
With all the roles I was tasked with, I am quite happy with what I managed to achieve on this project. 

THANKS

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